
This new system works extremely well and successfully conveys a sense of urgency whenever you go through your gear. At any given time, you can store up to nine items per character, four of which are bound to the directions of the D pad for easy access. The immersion-breaking briefcase from the previous game is gone, and enemies no longer politely wait for you to rummage through your things because bringing up your armory doesn't pause the action. Furthermore, there have been radical changes to the inventory management system.

Teamwork is necessary to take down more-powerful enemies and bosses, and having someone there to watch your back goes a long way toward keeping you alive. Regardless of how similar the combat in Resident Evil 5 is to its predecessor, the addition of a second character makes encounters feel quite different.
